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Asian Head

- Head sculpted in Zbrush.
- Retopology done in Maya.
- Textured in Substance Painter.
- Skin details created with displacement maps from Texturing.xyz in Zbrush.

Rendered with V-Ray

Rendered with V-Ray

Form and proportions adjusted in Zbrush

Form and proportions adjusted in Zbrush

Rendered in Marmoset Toolbag